![]() it has the experience of the dungeon romp. The game was announced in the November 2006 edition of the Official PlayStation Magazine, which stated that, compared to the console versions, it was planned to be "a very different game with a different story line. Holding L will allow you to strafe, and holding R will let you look around the area from your character's perspective." "The analog stick will allow you to move forward, backward, and turn sideways. The controls were influenced by Metroid Prime. Eighteen out of the twenty-one skills from Oblivion were present. ![]() According to executive producer Todd Howard, the game would have featured ten large levels that look much like areas in the console versions, but more concentrated. It was planned to lack the free-roaming gameplay usually associated with the Elder Scrolls series. It would have been the fifth mobile game. Oblivion (PSP) was a planned Elder Scrolls Travels game to be released around a year after TES IV: Oblivion.
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